Methods & Considerations in Designing Web-based Real-Time Strategy Games

By Jason Lenord Tye

For this masters thesis, I have developed a document which details the issues involved in developing a web-based real-time strategy game. Utilizing secondary research, I outline the technical issues and design constraints involved in the delivery of a web-based game. Through analysis and evaluation of existing games of the RTS genre, I outline the features of this game type and unique aspects of each title. Looking at the technical constraints and the game features, I then develop an outline for developing this type of game for delivery on the Internet. Using this outline, I developed a demo for this type of game. I then evaluated the design by calling for a group of volunteers to play and critique the different aspects of the demo and evaluate its design. The information is a guide for the development of a new generation of robust web-based games.  

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