
Program of Study

While you will be able to tailor your own plan of study to best fit your needs and schedule, below is an example of one way to plan out your courses:
Courses |
YEAR 1 |
YEAR 2 |
|||
|---|---|---|---|---|---|
| Fall | Spring | Summer | Fall | Spring | |
| TC830 - Introduction to Serious Games* | 3 credits | ||||
| TC831 - Serious Games Theories* | 3 credits | ||||
| TC832 - Serious Game Development* | 3 credits | ||||
| TC841 - Design Research or TC802 - Research Methods in Telecommunication* | 3 credits | ||||
| TC842 - Design and Development of Media Products* | 3 credits | ||||
| Electives | 3-4 credits (Suggest TC 840) | 3-4 credits (Suggest TC 445 or 446) | 3-4 credits (Suggest TC 455) | 3-4 credits (Suggest TC 445 or 446) | |
| TC893 - Optional Internship | variable | ||||
| 4 to 6 credits in TC899 ResearchThesis (Plan A) or TC843 Digital Media (Plan B)* | variable | variable | |||
*indicates required course
Description of Classes
TC 830 Foundations of Serious
Game rationales, principles, processes and pedagogies for serious game design. Applications of serious game genres and simulations. Funding and distribution.
TC 831 Serious Game Theories
Theories and research on effects of serious games on cognition, affect, engagement, learning and persuasion. Creating effective serious games.
TC 832 Serious Game Design and Development
Design and development. Design documentation, storyboarding, prototyping, playtesting, implementation, and summative research. Management of interdisciplinary project teams.
TC 841 Design Research for Digital Media Arts and Technology
Research methods used by design teams for asking and answering questions related to digital media arts and technology--before, during, and after design of creative work. The design goals and the design prototype are tested to guide development and evaluate effectiveness.
TC 842 Design and Development of Media Projects
Design of digital media arts projects in serious games, video, audio, multimedia, 3-D animation/virtual reality and other new media. Proposal development, team building, project management and workflow methods, production techniques and evaluative methods in the creation of media projects.
Below is a list of electives that can best supplement your serious games degree:
| ADV 823 | Consumer Behavior | 4 credits |
| ASC 823X | Augmentative Communication Systems | 3 credits |
| AL 494 | Learning in Museums | 3 credits |
| CAS 825 | Mass Communication and Public Health | |
| CEP 817 | Learning Technology through Design | 3 credits |
| CSE 841 | Artificial Intelligence | 3 credits |
| COM 821 | Mass Communication Theory and Research | 3 credits |
| JRN 810 | Visual Journalism | 3 credits |
| JRN 824 | Health and Science Writing | 3 credits |
| PSY 803 | Higher Order Cognitive Processes | 3 credits |
| TC 802 | Research Methods in Telecommunication | 3 credits |
| TC 840 | Foundations of Digital Media Arts and Technology | 3 credits |
| TC 446 | Advanced Interactive Media Workshop | 4 credits |
| TC 445 | Digital Game Design | 4 credits (Spring Offering) |
| TC 455 | 3D Game and Simulation Design | 4 credits (Fall Offering) |
| WRA 415 | Digital Rhetoric | 3 credits |

